G'day

Hello, my name is Keiran Lovett and I am a game developer with a focus on game design and level mechanics. Born in Australia, I've spent the last nine years pursuing degrees and experience in game development and design in Hong Kong, the cultural and economic gateway to Asia. In my own creative work I aim for perfection and originality, and my thinking and lifestyle follow this same rule. I have a keen focus on game design and apply my knowledge to create truly unique and polished products.

Keiran Lovett

Interactive Designer

Building Worlds: Taffy Three

As the visual quality and expectations of games increases, so does the need for better art direction. Over the last nine weeks I have been working on a project called TAFFY THREE, a game that places to player in control of a fleet of battleships in an exciting cat and mouse chase of naval combat.

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Building Worlds: Taffy Three

Pathways Into Darkness

As part of an end of term final for a game design class, I gave myself the challenge of recreating one of Bungie Studios (the creators of Halo) earliest and successful games - Pathways Into Darkness. Using the Unity3D engine for the first time as a backbone, I set out to reimagine the game as it would be today and in just four weeks.

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Pathways Into Darkness

Tempo Moscato Wine

For a winery looking to target a new and younger audience, I had to create a visually fresh and exciting website that worked and remained crisp in English, Russian and Chinese! While still visually unique from the competition I had to include some of the more traditional elements like age-gates to keep the younger potential visitors out.

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Tempo Moscato Wine

Latest Article


Build Management Plugin

Unity is an amazing tool, it allows for rapid development and prototyping of game concepts, and is incredibly easy to pick up. After using it for a year though I had experimented little with creating extensions and grown tired of creating builds for my games manually.

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